An Ultimate Plot is one of the Criminal Plots in a game of Covert Action. Despite its name, the Ultimate Plot is not one of the harder missions in the game, and actually provides a very good chance of capturing the Mastermind. On the other hand, the movement of items during this plot is very unusual, and makes Confiscations trickier. Due to a glitch in the script, this plot will repeat itself over and over unless Max can thwart it completely or arrest the Mastermind.
In an Ultimate Plot scenario, 5 participants attempt to construct a doomsday device - the Super Cannon, Deadly Virus X, or other such dangerous device. This is performed loosely in four general steps:
The plot begins with the Mastermind himself setting things up for the operation by contacting the entire top echelon of this plot. The Organizer proceeds to contact a Paymaster as well as several Minor Agents.
In the next step, the Minor Agents acquire items by performing Minor Crimes. The Supplier acquires materials required for the construction of the device. Meanwhile, a Procurer awaits delivery of funds with which he acquires the required manufacturing equipment. Eventually, all items arrive at the Manufacturer's location.
In the third step, the Manufacturer uses the materials and equipment to create the Doomsday Device itself.
In all four sets, the Ultimate Plot will occur as the third and last mission of the set.
Furthermore, due to a glitch in the programming, the Ultimate Plot will repeat itself indefinitely, until the plot can be thwarted completely (preventing the Primary Crime) and/or the Mastermind is Arrested or Turned. At that point, a new Mission Set will be selected.
During an Ultimate Plot, three items are created and will move between participants as the plot dictates. Note that item delivery in this mission is unconventional to put it mildly. The entire mission appears to be designed to prevent easy Confiscation of items.
Sequence of Events
Created during a Meeting between the Supplier and the Manufacturer.The Manufacturer "Loses" this item during the Primary Crime.
Appears in the possession of the Manufacturer during a Minor Crime committed by the Procurer.The Manufacturer "Loses" this item during the Primary Crime.
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
During this stage, the Minor Agents perform the Minor Crimes required to get the equipment for the Primary Crime. One Minor Agent has to wait for money to withdrawn and delivered to him before he can commit his crime. Eventually, the Minor Agents meet with the Major Agent to hand this equipment to him.
"Bulletin: INTERPOL NewsNet... A highly placed asset within the <Manufacturer's organization> reports that they have been able to manufacture the <Doomsday Device Type>! If true, this constitutes a grave danger and must be stopped."
No participants complete their missions at this stage.
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Max. Score Increase
Fail to prevent the Primary Crime
Note: A glitch in the mission scripting will always give you 100 bonus points for no reason. Possibly, this is instead of the intended 240 (?) point penalty for letting the Product reach the Mastermind at the end of the plot. This may be connected to the game's failure to advance the Mission Set beyond the Ultimate Plot unless the Mastermind is apprehended.