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A Theft is one of the possible plots in a game of Covert Action. It is the most common of all plots in the game. A Theft a slightly more complex version of the Simple Theft plot, featuring a longer scenario with a couple of extra Participants. This plot should still be simple enough to thwart even for novice players, although catching all of the Participants - and particularly the Mastermind - is significantly trickier.

General Plot OverviewEdit

In a Theft scenario, 6 participants attempt to steal an important and/or valuable item to assist them in future plots. This is performed loosely in four general steps:

The plot begins with several participants planning the operation and getting in touch with some of the other participants.

In the next step, several Minor Agents acquire items by performing Minor Crimes. The Researcher acquires a set of Blueprints of the location where the target item is kept, and an Alarm Specialist acquires a specialized Alarm Bypass. Both items are delivered directly to the Thief.

In the third step, the Thief commits the Primary Crime by breaking into the target location and acquiring the stolen goods.

In the final step, stolen item is delivered to the Mastermind by a Courier.

Mission SetsEdit

The Theft plot appears in no fewer than 8 different Mission Sets, making it the single most common plot in the game.

A Theft will be one of the setup missions in the Bioweapon Crisis, Financial Strike, Nuclear Crisis and Super Drug sets. It may occur as either the first or second mission in any of these sets, but never third.

In the Broken Arrow, Satellite Control and Stealth Fighter Heist sets, the Theft plot will always occur last, making it the second the most common Ultimate missions (after the Ultimate Plot).

In the Super Cannon mission set, the first two missions will both feature a Theft plot. This is the only case in which the same plot appears twice in any set.

ParticipantsEdit

Role Role Arch. Actions
Organizer Organizer Begins the plot by contacting the Researcher and Inside Contact to explain their tasks.
Inside Contact Inside Contact Contacts the Alarm Specialist to let him know what kind of alarm is protecting the target.
Alarm Specialist Minor Agent Purchases parts and constructs an Item Electronics Small Alarm Bypass suited to the exact kind of alarm protecting the target item.
Researcher Minor Agent Steals Item Blueprints Small Floor-Plan Blueprints of the building where the target item is kept.
Thief Major Agent Silently breaks into the target location and steals the Item MiscGoods Small Goods Item.
Courier Courier Delivers the stolen item from the Thief to the Mastermind.
Mastermind Mastermind Waits to receive the stolen item at the end of the plot.

ItemsEdit

During a Theft plot, three items are created and will move between participants as the plot dictates:

Icon Item Name Sequence of Events
Item Blueprints Blueprints Acquired by the Researcher in a Minor Crime during the second part of the plot.

Delivered to the Thief's sometimes afterwards.

The Thief "loses" this Item during the Primary Crime.
|Item Electronics Alarm Bypass Acquired by the Alarm Specialist in a Minor Crime during the second part of the plot.

Delivered to the Thief sometime afterwards.

The Thief "loses" this Item during the Primary Crime.
Item MiscGoods Stolen Goods Acquired by the Thief during the Primary Crime.

Delivered by Courier to the Mastermind, who will take this item with him into hiding.

Plot OutlineEdit

The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.

Please Note!Edit

This plot is remarkably similar to the Simple Theft plot that only appears in the Local Disturbance difficulty. Many of the Participants function in exactly the same way in both plots. However, there are several key differences that will definitely impact your approach to thwarting this plan and arresting the relevant people.

  • The Mastermind does not act at the beginning of the plot. He will simply wait until the end to receive the Item MiscGoods Small Stolen Goods item. This is his only action during this plot, making his capture very difficult.

  • An Inside Contact serves as an additional link in the chain between the Organizer and the Alarm Specialist. His only function is to provide information, which means that he can only be captured early on before disappearing.

  • Acquisition of the Item Blueprints Small Blueprints is an actual Minor Crime, complete with a CIA Bulletin. There is no glitch during the Meeting between the Researcher and the Thief. This makes it slightly easier to Confiscate this item and to Arrest or Turn the Researcher.

  • A Courier serves as an additional link in the chain between the Thief and the Mastermind. His only function is to move the Item MiscGoods Small Stolen Goods between these people, and only after the Primary Crime has already been committed. This makes his arrest very difficult without allowing the Primary Crime to take place.

All of this means that it is significantly more difficult to arrest all of the participants of this plot, compared to the Simple Theft plot.

ActivationEdit

During this stage, the various Organizers activate one another as well as both of the Minor Agents.

Message Traffic The Organizer sends a message to the Researcher.
 
"You are to acquire the floor-plan blueprints of <Target Facility> needed for our operation. Deliver them to our special operative."
Message Traffic The Organizer sends a message to the Inside Contact.
 
"It is vital that you provide us details of the security alarm at <Target Facility>. Use your inside connections if necessary."
Message Traffic The Inside Contact sends a message to the Alarm Specialist.
 
"The alarm system at <Target Facility> is a Beta model Hughes ElectroMaster. This month's access code word is ROSEBUD."

By this point, both the Organizer and the Inside Contact have completed their mission. They will go into hiding if not arrested or turned.

AcquisitionsEdit

During this stage, the Minor Agents perform Minor Crimes to acquire the necessary items for this plot. Both items are delivered to the Major Agent.

Minor Crime The Researcher acquires the Item Blueprints Small Blueprints.
 
"Bulletin: (INTERPOL NewsNet) A set of floor-plan blueprints were reported missing this morning from <Target Facility> in <Researcher's Location>. Local authorities are baffled as to the motives for this crime."
Meeting The Researcher visits the Thief and delivers the Item Blueprints Small Blueprints.
 
"Here are the blueprints for <Target Facility>. There appears to be at least one unguarded entry point. However, there is a sophisticated alarm system."
Minor Crime The Alarm Specialist acquires the Item Electronics Small Alarm Bypass.
 
"Bulletin: (INTERPOL ComIntercept) Someone within the <Alarm Specialist's organization> has acquired some unusual electronic components. It appears some sort of alarm-disabling mechanism is being built."
Meeting The Alarm Specialist visits the Thief and delivers the Item Electronics Small Alarm Bypass.
 
"This bypass box I built should disable the alarm system at <Target Facility>. Be sure not the confuse the red and yellow wires."

By this point, both of the above participants (Researcher and Alarm Specialist) have fulfilled their mission and will go into hiding if not arrested or turned.

ExecutionEdit

Primary Crime The Thief steals a valuable item from the target location, and acquires the Item MiscGoods Small Stolen Goods.
 
"Bulletin: (INTERPOL NewsNet) A professional team of broke into <Target Facility> in the city of <Thief's location>. Authorities report <Target Item> appears to have been taken."

No participants complete their missions at this stage.

ResolutionEdit

In this stage, the Stolen Goods are delivered to the Mastermind. This is the first time the Courier is contacted.

Meeting The Thief visits the Courier and delivers the Item MiscGoods Small Stolen Goods.
 
"Our operation went off like clockwork. These items are to be delivered to the Mastermind."
Meeting The Courier visits the Mastermind and delivers the Item MiscGoods Small Stolen Goods.
 
"Dear Mastermind. Here are the items you requested. You may now proceed with your secret mission."

At this point all participants have completed their missions, and will go into hiding if not arrested or turned.

ScoringEdit

This is a list of the points you will be rewarded for performing various actions during the course of the mission.

Action Target Points
Arrests Organizer 35
Inside Contact 40
Alarm Specialist 25
Researcher 30
Thief 40
Courier 30
Mastermind 200

Confiscations Item Blueprints Small Blueprints 50
Item Electronics Small Alarm Bypass 50
Item MiscGoods Small Stolen Goods 50

In addition, the following failure will increase the Maximum Score by the listed amount of points:

Action Max. Score Increase
Fail to prevent the Primary Crime 120
Fail to prevent the Item MiscGoods Small Stolen Goods from reaching the Mastermind 280

The highest final score possible for this mission is 1333, before applying Difficulty multipliers.

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