Once the Gear Selection Menu is dismissed, the Break-In starts and you do not get another opportunity to change your Gear until the next Break-In occurs.
The Gear Selection Menu opens up on the left half of the screen just before a Break-In itself begins.
Using the arrow keys, highlight the shelf containing the Gear piece you want, and press "ENTER" to select it. If Max has at least one remaining Gear Slot in his inventory, the object is removed from the shelf and placed on Max's silhouette on the right half of the screen, to indicate that it is now being carried.
Max can choose up to 5 different Gear pieces. Once 5 Gear items have been picked up, Max cannot pick up any more. To remove a piece of Gear, use the arrow keys to highlight the empty shelf that used to hold the item and press the "ENTER" key. The item is then removed from the silhouette on the right side of the screen and placed back on its shelf. This frees up a Gear Slot so that another gear piece can be selected in its stead.
Note that during Gear Selection, each Grenade set (such as 8 grenades of the same type, or a set of 6 mixed grenades) count as occupying a single Gear Slot!
Here is a list of the available Combat Gear pieces you can select at the Gear Selection screen. The image on the right shows what this Gear looks like on its shelf.
|Gear Piece||Image on Shelf|
|A set of 10 Bugs|
|Safe Cracking Kit|
|A set of 8 Fragmentation Grenades|
|A set of 8 Gas Grenades|
|A set of 8 Stun Grenades|
|A mixed set of 6 Grenades (2 from each type)|
* Note that the Uzi replaces the Pistol, but still counts as taking up a single Gear Slot.
To confirm that you are satisfied with the current Gear Max is carrying, press the "ESC" key. This will begin the Break-In itself.