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A Forgery is one of the possible Plots in a game of Covert Action. It is a very straightforward plot, but also an extremely short one, making it deceptively difficult to thwart. You do not have much time to prevent the Primary Crime from occurring. However, good acquaintance with the plot's structure should enable you to easily delay the plot - potentially indefinitely - by repeatedly confiscating a plot Item. Doing so should give you enough time to apprehend every single Participant, for a sizable score.

General Plot OverviewEdit

In a Forgery scenario, 6 participants attempt to create a forged copy of some sensitive documents from a stolen sample. This is performed loosely in three general steps:

The plot begins with a Planner and Paymaster activating several other agents.

In the next step, a Thief steals a sample of the original item, and delivers it by Courier to the Forger. Gold coins are withdrawn by the Paymaster from a secret account and delivered to a Bagman.

In the third step, the Forger commits the Primary Crime by creating an exact duplicate of the sample item.

In the final step, the Bagman makes an exchange, giving the gold coins to the Forger for his Forgery, which the Bagman then delivers directly to the Mastermind of the operation.

Mission SetsEdit

The Forgery plot is relatively common, appearing in three different Mission Sets:

In each of these sets, the Forgery plot will likely occur as the very first mission of the set. It may occur second instead, but will never occur as the third and last mission.

ParticipantsEdit

Role Role Arch. Actions
Planner Organizer Begins the plot by contacting the Paymaster and Thief to explain their tasks.
Paymaster Organizer/Paymaster Contacts the Courier twice with instructions on handling the Item MiscGoods Small Sample Item.

Withdraws a bag of Item Payoff Small Gold Coins which are used to pay the Forget for his work.
Thief Minor Agent Steals a Item MiscGoods Small Sample of the document to be forged.

Informs the Paymaster that the Sample is ready to be picked up.
Courier Courier Delivers the Item MiscGoods Small Sample from the Thief to the Forger.
Forger Major Agent Prepares an accurate Item MiscGoods Small Forgery of a sensitive document.
Bagman Courier Delivers a bag of Item Payoff Small Gold Coins from the Planner to the Forger.

In exchange he receives the Item MiscGoods Small Forgery and delivers it to the Mastermind.
Mastermind Mastermind Waits until the end of the plot to receive the Item MiscGoods Small Forgery.

ItemsEdit

During a Forgery plot, three items are created and will move between participants as the plot dictates:

Icon Item Name Sequence of Events
Item MiscGoods Sample Item Acquired by the Thief in a Minor Crime during the second part of the plot.

Delivered to the Courier and from him to the Forger.

The Forger retains this item after the Primary Crime, and will attempt to take it with him into hiding.
|Item MiscGoods Forgery Acquired by the Forger during the Primary Crime.

Delivered to the Bagman in exchange for a bag of Item Payoff Small Gold Coins.

The Bagman delivers it to the Mastermind.

The Mastermind will try to take this item with him Into Hiding.
Item Payoff Gold Coins Acquired by the Paymaster in a Minor Crime, usually after the Thief's Minor Crime.

Delivered to the Bagman sometime afterwards.

After the Primary Crime has been committed, the Bagman will deliver this item to the Forger in exchange for the Item MiscGoods Small Forgery.

The Forger will try to take this item with him into hiding.

Plot OutlineEdit

The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.

ActivationEdit

During this stage, the Controller and Paymaster activate each other as well as several other participants. The Controller also reports back to the Mastermind to let him know the mission is proceeding.

Message Traffic The Planner sends a message to the Paymaster.
 
"Our plan now requires a perfect imitation of <Sensitive Document Type>. This will be expensive, so tap the special account."
Message Traffic The Planner sends a message to the Thief.
 
"We have a job for you. I hope your lockpicks are in order. A sample <Sensitive Document Type> is required. Acquire one and report to the paymaster."
Message Traffic The Paymaster sends a message to the Courier.
 
"You are required to make a sensitive delivery. Bring a wrist-cuffed briefcase."

By the end of this stage, the Planner has completed his mission and will attempt to go into hiding unless Arrested or Turned.

AcquisitionsEdit

During this stage, the Thief gets his hands on some sensitive documents, and delivers them by Courier to the Forger. Also a bag of Gold Coins is withdrawn from a secret stash by the Paymaster, who delivers it to a Bagman where it waits until the Forgery is completed (in the next stage).

Minor Crime The Thief acquires the Item MiscGoods Small Sample Item.
 
"Note from Internal Security: Some <Sensitive Document Type> recently disappeared from storage. This may not be important, but is mentioned for the sake of the record."
Message Traffic The Thief sends a message to the Paymaster.
 
"The <Sensitive Document Type> has been acquired. Awaiting further instructions and payment."
Message Traffic The Paymaster sends a message to the Courier.
 
"You are to pick up the <Sensitive Document Type> and deliver it to our special operative."
Meeting The Thief visits the Courier and delivers the Item MiscGoods Small Sample Item.
 
"I represent your employer. Turn the <Sensitive Document Type> over to me. Don't worry about payment - your check is already in the mail."
Meeting The Courier visits the Forger and delivers the Item MiscGoods Small Sample Item.
 
"Apply your special talents to this item. A perfect duplicate is required. We will make it worth your while."
Minor Crime The Paymaster acquires the Item Payoff Small Gold Coins.
 
"A deep-cover agent within the <Paymaster's Organization> reports that they recently withdrew a 30 lb. package from a small safe-deposit box. The agent suspects it was gold coins."
Meeting The Paymaster visits the Bagman and delivers the Item Payoff Small Gold Coins.
 
"Deliver this payment to the forger and pick up the finished goods."

By the end of this stage, three of the above participants (Thief, Paymaster, Courier) will have completed their missions, and will attempt to go into hiding unless Arrested or Turned.

ExecutionEdit

Primary Crime The Forger creates a duplicate of the Item MiscGoods Small Sample Item, and acquires the Item MiscGoods Small Forgery.
 
Note: Unlike other Primary Crimes, you may or may not be notified by InterPol when this occurs!

No participants have completed their mission by the end of this stage.

ResolutionEdit

During this stage, the payment is finally handed to the Forger for his work, in exchange for the Forgery itself. The Forgery then makes its way via Bagman to the Mastermind.

Meeting The Bagman visits the Forger, delivers the Item Payoff Small Gold Coins, and receives the Item MiscGoods Small Forgery in exchange.
 
"You give me the forgeries and I give you real gold. A fair trade, no?"
Note: This is a unique case where two items change hands simultaneously in the same meeting.

Meeting The Bagman visits the Mastermind and delivers the Item MiscGoods Small Forgery.
 
"I'm sure that you'll agree that these copies of <Sensitive Document Type> are most satisfactory."

By the end of this stage, all remaining participants will have completed their missions, and will attempt to go into hiding unless Arrested or Turned.

ScoringEdit

This is a list of the points you will be rewarded for performing various actions during the course of the mission.

Action Target Points
Arrests Planner 45
Paymaster 35
Thirf 35
Courier 30
Forger 35
Bagman 30
Mastermind 200

Confiscations Item MiscGoods Small Sample Item 50
Item MiscGoods Small Forgery 50
Item Payoff Small Payoff 50

In addition, the following failure will increase the Maximum Score by the listed amount of points:

Action Max. Score Increase
Fail to prevent the Primary Crime 160
Fail to prevent the Item MiscGoods Small Forgery from reaching the Mastermind 240

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