An Armed Assault is one of the possible Plots in a game of Covert Action. It is one of the rarer plots in the game. This plot is unique in that it features three separate Major Agents, all of whom need to be At Large in order for the Primary Crime to occur. Furthermore, the Mastermind receives a message at the very start of the plot, making him very easy to apprehecd. On the other hand, the structure of this plot is quite complex, and apprehending all Participants can be somewhat difficult.
In an Armed Assault scenario, 7 participants attempt to attack a crowded venue as an act of terrorism. This is performed loosely in three general steps:
The plot begins with a Controller and Paymaster getting in touch with some of the other participants, and informing the Mastermind that the plot is proceeding according to plan.
In the next step, several Minor Crimes are performed to acquire the necessary items and information. A Plotter receives the Attack Plans. A Courier steals a brand new All-Terrain Vehicle which is delivered to the Driver, while an Armorer acquires unregistered weapons and delivers them to the Mercenary. In the meanwhile, funds are withdrawn by a Paymaster and delivered to the Plotter as payment for the operation.
In the third step, all three Major Agents commit the Primary Crime by assaulting the target with force, resulting in bloody carnage.
Begins the plot by contacting the Paymaster and Armorer to explain their tasks.Contacts the Mastermind to let him know that the mission is in progress.Later on, hands the Plotter a set of attack plans.
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
"Deliver an unmarked all-terrain vehicle to our transport man."
During this stage, the Mastermind will have completed his mission, and will try to go into hiding unless Arrested. Fortunately this can occur several days after the start of the mission, making this one of the best plots for capturing the Mastermind easily.
During this complicated stage, items and information are acquired and delivered to their final destinations. The Controller begins by supplying mission plans to the Plotter. A Courier steals a Jeep and delivers it to the Driver. An armorer gets his hands on Weapons and delivers them to the Mercenary. Meanwhile, the Paymaster withdraws the Payoff and delivers it to the Plotter.
The Controllervisits the Plotter and delivers the Mission Plans.
"Here are the plans for your mission. Follow them to the letter."
Note: This is not a true Handoff, because the Mission Plans item does not exist before this meeting occurs. It will appear suddenly in the Plotter's possession during the meeting.
The Mercenary and Driverassault the target in a bloody terrorist attack, according to plans studied by the Plotter.
"BULLETIN: (InterPol NewsNet) Masked gunmen staged a terrorist attack on the <Target Facility> in <Mercenary's Location> today. The gunmen were armed with assault rifles and escaped in an all-terrain vehicle."
At the end of this stage, all three participants remaining will go into hiding unless Arrested or Turned.